TreasureBoxMt_Mat_v
===================
  Textures:
    - TreasureBox
    - TreasureBox_Env
        Offset: 0.5299999713897705, 0.8199999928474426
        Scale: 1.100000023841858, 1.100000023841858

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 5, -5, -5, -69
    - 1023, 1023, 1023, 200

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (5, -5, -5)
         A = (lerp from 200 to 32 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBox_Mat_v
=================
  Textures:
    - TreasureBox

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 20, 5, -10, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (20, 5, -10)
         A = (lerp from 255 to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2



TreasureBoxMt_Mat_v(2)
======================
  Textures:
    - TreasureBox
    - TreasureBox_Env
        Offset: 0.0390625, 0.0390625
        Scale: 1.3232421875, 0.166015625

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -3, -9, -13, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-3, -9, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBoxMt_Mat_v(3)
======================
  Textures:
    - TreasureBox
    - TreasureBox_Env
        Offset: 0.0390625, 0.0390625
        Scale: 1.3232421875, 0.166015625

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - -3, -9, -13, -60
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (-3, -9, -13)
         A = (lerp from (tex #1 A) to 32 using (vertex A)), then add -60, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -60, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBoxMt_Mat_v(4)
======================
  Textures:
    - TreasureBox
    - TreasureBox_Env
        Offset: 0.5, 1
        Scale: 1.100000023841858, 1.100000023841858

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 5, -5, -5, -69
    - 1023, 1023, 1023, 200

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (5, -5, -5)
         A = (lerp from 200 to 32 using (vertex A)), then add -69, multiply by 2
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
    3: RGB = ((tex #2 RGB) * (vertex RGB)), then add (prev. RGB)
         A = (prev. A)



TreasureBox_Mat_v(2)
====================
  Textures:
    - TreasureBox

  Ambient Colors:
    - 128, 128, 128, 128

  Color Registers:
    - 20, 5, -10, -69
    - 1023, 1023, 1023, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (20, 5, -10)
         A = (lerp from 255 to 32 using (vertex A)), then add -69
    2: RGB = ((vertex RGB) * (prev. A)), then add (prev. RGB), multiply by 2
         A = (64 * (vertex A)), then add -69, multiply by 2
